![]() Transforming a dish with one new ingredient feels magical, like you’re the Ratatouille rat chomping on a big mouthful of cheese and strawberry. Cheat Codes: Welcome to Cheatbook, your number one Cheats source for all video games and game cheats and codes. How to Mail Beer Across the Country Like a Pro. I really like beer. No, I really like beer. That means I’m constantly on the hunt for beers I can’t get in my current hometown of San Francisco and broker deals with buddies to mail me goods from across the country in exchange for sending them a few bottles of local stuff from the west coast. Over the course of the past decade, I’ve probably mailed 1. United States. Of all those shipments, I’ve only had one mishap: a crushed can that managed to slowly explode and soak a box. Luckily for me, and the recipient of the box that happened to be a friend of mine, the beer- soaked box was still delivered, although a few weeks later than planned (my guess being so it could dry and still, you know, be a box). In contrast, I’ve had a number of boxes sent to me with broken beer (the saddest thing in the world) inside. Through all those packages I’ve come up with a few tips for success. Line Your Box with a Garbage Bag. Accidents happen. What you don’t want to happen is for a small accident like a crushed can or broken bottle to soak your box, cause it to break, and result in a whole box of lost items. For that, I recommend lining your box first (just as if you were putting it in a garbage can) with a plastic garbage bag. Sure, it’s not unstoppable, but it gives you an extra line of defense in case the worst happens. Also, a plastic bag means that if the box does get soaked it will be harder for individual bottles to fall out. Some beer trading message boards also recommend using a smaller box inside a box when you mail beer. I’ve never tried that personally (or had it done with beer sent to me), but if you happen to have two similarly- sized boxes available, it wouldn’t be the worst idea. Line the Sides of Your Box with Bubble Wrap. Since I do this a lot, I have a TON of bubble wrap readily available in my house. If you don’t, then using crumpled up newspaper or packing peanuts can have the same effect. The goal is to have a line of defense around the sides and bottom and top of your box. This box is absolutely going to get tossed around. Don’t let your beer be right up against the sides. ![]() Wrap Individual Bottles with Bubble Wrap or Newspaper. Of the few dozen broken packages I’ve gotten over time, the majority of them happened because someone didn’t wrap each bottle in its own. Command & Conquer 3: Tiberian Sun Beschreibung : Electronic Arts macht sich bei mir immer beliebter. Nach und nach veröffentlichen sie ihre alten Klassiker als Freeware. ![]() ![]() DO NOT just put a 6 pack in a box and mail it to someone. It will break. The person you sent it to will hate you. The mailman will hate you. It’s a waste of good beer. Don’t be that guy. The place where bottles are going to break is at the neck. Wrap the heck out of it (and the whole bottle). ![]() The best way to do this is with (a lot of) bubble wrap secured with a rubber band. If you don’t have bubble wrap, then you need something that’s going to keep the neck of the bottle protected. Think to yourself: “If I dropped this on the floor, would it break?” If the answer is yes or maybe, then you need to wrap it better. Seriously. If I’m mailing 1. I sometimes pack them in freezer bags as well. It doubles up the water protection, and I can shove a lot of newspaper in the bag as an extra layer of protection. If you’re really fancy, you can buy these sleeves made for wine that will keep individual bottles secure. There are also a lot of styrofoam setups for mailing wine. They’re a bit pricey IMO for a one- time shipment, but if you’re trading regularly with the same friend then they could be a good investment and something you could use over and over again to send back and forth. GameRevolution.com is a property of CraveOnline Media, LLC, an Evolve Media, LLC company.![]() ![]() ![]() Keep It Tight. When you seal the box up, you want to make sure nothing is moving inside. When stacking bottles I recommend going top to bottom. So the top of one bottle is next to the bottom of another and packing them on their side, not up and down. Ideally, you want to have an additional layer of protection (not just the bubble wrap surrounding the bottles) between each bottle. That busted can incident I mentioned earlier? It came from me thinking “Oh, a can won’t break” and putting it next to a bottle that crushed it mid- journey. Don’t be me. Before you seal the top, give the box a little shake and make sure there’s no movement. If there is, stuff some more bubble wrap/newspaper in there. Protect those cans just like bottles, and think about situations where they might get crushed. Tape Every Part of the Box. Beer is heavy. It’s best to just presume that your box isn’t going to make it and reinforce it with tape. I’m not saying cover the box with tape, but make sure to reinforce the seals at the top and bottom of the box with tape in case the glue gives out while it’s being tossed around. Don’t Mail Beer in the Summer. Heat is bad news for beer and the summer is hot.
![]() ![]() At some point of your box’s journey (or most of it), it’s going to be sitting in a hot warehouse or on a hot truck.. That’s going to hurt your beer. Save your beer trading for autumn and winter when the temperatures are cool, your beer and its recipient will appreciate it. Know the Rules. USPS doesn’t allow you to mail alcohol. USPS flat rate boxes are pretty great, and let you mail anything you can fit in a box across the country in two days for not a ton of cash. I will let you use that information how you’d like. Here’s a rundown on what you need to do to mail alcohol using traditional shipping services. Inform yourself before you show up with a box, not after. Command & Conquer: Generals Zero Hour . You thought wrong.- Intro”. Command and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command & Conquer: Generals, released in 2. Zero Hour added several new abilities to each side, and a new mode of play called the Generals Challenge, where the player takes on the identity of one of nine generals (three representing each faction) and does battle against most of the other generals, eventually confronting a powerful . Unlike the previous campaigns, which were noted by Command and Conquer fans for not having full motion video cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a live- action video of a news reporter of the respective side giving details about the situation behind the current mission. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns. The United States Army retaliates quickly, destroying the launch platform, before the GLA can fire another missile. As the campaign continues throughout Somalia at the harbour, Russia where a GLA research facility is held for both Black Lotus and Colonel Burton to destroy it and the famous airbone operation at the Amisbad oil fields in Iran, the United States learns that a GLA general codenamed . When the USA locates his base of operations, they discover that he is planning to launch several missiles loaded with this toxin at major population centers within the USA itself. A swift strike by the USA, with the help of rogue GLA forces, succeeds in preventing this atrocity, and brings an end to . Thrax and the American victory, receives a boost in morale with the successful appointment of their new supreme commander, General Mohmar . The GLA first attempts to reunite its splintered factions under Deathstrike's command, which it succeeds in doing after eliminating Prince Kassad's forces in Egypt, who betrayed the GLA and would not assist Deathstrike's forces, and then begins a fervent mission to drive the Americans out of Europe. Despite their inferior weapons and equipment, the GLA succeeds in inflicting tremendous harm against the USA. They successfully capture an American Particle Uplink Cannon before using it to destroy the USS Ronald Reagan (cutting it in half from starboard to port, as shown in the game's cover) and infiltrating the US West Coast to steal toxins from a chemical storage facility. The GLA campaign reaches its climax when the GLA overruns the US Army's European central command base in Stuttgart- Vaihingen, partially with the use of captured Chinese weaponry and later US technology from a UN outpost. Finally, the GLA manages to drive American forces out of Europe completely. In order to prevent the GLA from making use of advanced United States weapons, China launches a nuclear missile at the military base, destroying it. The GLA retaliates by mounting a massive assault against a nuclear reactor in mainland China, but the attack is repelled. The PLA forces then advance into Germany, where the GLA invaders are concentrated. After a series of Chinese victories, the nearly defeated GLA takes control of an evacuated USA military base and uses its weaponry against the Chinese. China succeeds in recapturing this base, and finally completely drives the GLA out of Europe. Following the war, the Eurasian Unity League is established between China and the newly liberated Europe, the world looks forward to a new era of Chinese leadership while America adopts a policy of isolationism. Each general has unique units and modifications to the standard arsenal. The United States of America Generals are. USAGeneral Townes: Townes' strategy is focused on using laser weaponry. His power plants cost less and generate more energy. This general does not have access to the Paladin tank or the Tomahawk. It is also worth nothing that his Laser crusaders require one point of power each. Strategies include building power plants and then laser defence turrets to destroy most forces that close in on his base. When attacking, use Comanches and infantry to support your laser tanks. His defences are vulnerable to artillery like the nuke cannon, tomahawk and so on. His aircraft are a slightly cheaper and feature a laser defence system (this includes all aircraft barring the Comanche). One possible strategy is to attack the enemy's base with an onslaught of fully- upgraded King Raptors. However, his air forces are vulnerable to anti- air defences. When countering this general be sure to build a large group of anti- air units. Using artillery is a good way to defeat him. Alexander can create a very stable economy and build up a large amount of special weapons and defensive structures quicker than most generals. The price of the particle cannon is slashed in half for her, $2. He is unable to build artillery units and must pay more to deploy aircraft and infantry. He has cheaper and more powerful tanks. Strategies involving reliance on heavy vehicle assaults and rapid troop movements are suited to General Kwai's forces. However, the overall lack of long- ranged support units leave Kwai's forces vulnerable to long range bombardment, against which his forces cannot effectively retaliate. His nuclear technology enables more output per power plant than that of other Chinese divisions. He also utilizes a nuclear arsenal via missile silos, tactical nuclear artillery, and nuclear bomb equipped Mi. G fighter jets and Helix helicopters. His Overlord and Battlemaster Tanks fire shells that release nuclear radiation. In addition, their movement speed is much greater than that of standard Chinese tanks. Other than these additions, there are no significant changes, and Tao's forces play much like the mainstream Chinese Army. All infantry under his command start as veterans; He also can requisition elite Minigunners to replace the standard Red Guardsmen. These high- caliber weapons they carry are the bane of aircraft in larger numbers. However, he is unable to build heavier battle tanks, but is still able to deploy primarily anti- personnel and support vehicles. This reliance on infantry leaves his force very vulnerable to the effects of radiation and toxins; and under less common circumstances, mass vehicle rushes, where infantry are vulnerable to being run over, yet, if his abilities and advantages are used properly and efficiently, will bring swift defeat to opposing forces. He is not faced in the General's Challenge. Most notable of advantages, is the fact that his units are granted the more potent toxin, Anthrax Beta (a late- game upgrade) from the beginning of a match, and can upgrade with Anthrax Gamma (Anthrax Gamma is an effective weapon that can destroy tanks), to improve his forces further. He is able to train Toxin Rebels. The toxin- dispensing weapons of these units are equally effective against vehicles and infantry. His Tanks, RPG infantry and Stinger Sites also add a . All of his buildings can be covered in camo netting, making them invisible to most enemy units, he gets an improved GPS Scrambler ability, allowing him to cloak more units than other GLA cells can in a period of time, and has improved stealth Rebels. He also has cheaper Hijackers from the start that are always stealthed. He cannot build main battle tanks, or long range SCUD launchers. Ambush, surprise, harassment and attrition are the optimal strategies for Kassad's forces. However, the lack of heavy armor leaves them even more vulnerable than regular GLA cells to direct and concentrated assaults. Also, the inability to deploy long range SCUD launchers means that at most times, his forces operate without in- direct fire support. The stealthy presence of his forces provide a psychological edge over human opponents, but AI can somewhat detect the player's presence without using satellite scans or other stealth- detecting devices. Most of his field units and buildings are granted a self- destruct capability, encouraging the use of suicide attacks. His Terrorists are more powerful and he has cheaper, more powerful Demo Traps. His Combat Cycles come with a Terrorist instead of a Rebel. He does not have access to most stealth units or Anthrax weapons. He also does not face the player in the Generals' Challenge. She has a massive army consisting of units & structures from all three regular factions, in addition to a Particle Cannon, Nuclear Missile, and Scud Storm. She is not a playable general. However, she can be unlocked as a playable general in different incarnations by several modifications. Besides that, he also uses a group of CIA agents which can plant demolitions, assisted by few Pathfinders which always cloaked led by Colonel Burton which can plant bombs even faster. In that mission, Deathstrike must be escorted to a stolen C- 1. The two services are not compatible. For the former players must first create a free Game. Spy account in- game. Once in the main online lobby, players can choose from a number of options, including Quick Match, where players can have themselves matched up with other players of similar skill for 1 vs. Custom Game, where players can create their own games with the settings they want, and wait for other players to join them. The latter, though also free, is more so manual, and requires players to make, match, and start games without the benefit of an active central server to record stats, etc. Performance may decline in games with large numbers of players, however, due to the computation, memory, and communication demands of larger games. It is to be noted, though, that the Zero Hour expansion has a noticeably more efficient engine than the original Generals, so games run more smoothly than compared to the original Generals. Lag and failed connections do, however, remain a problem online, as do mismatches when playing across ADSL and Cable internet. A common problem includes not being able to connect to anything ever at all times of the day.
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